Cub Scouts On-Line Game
Three Deep
The Treasure of the White Cobra
Capture the Fort
Smile Toss

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Three Deep
Players form a circle, two deep, facing centre. Two players on the   outside of the circle, and at
some distance from each other, begin the game as runner and chaser. The runner may save
himself from being tagged by stepping in front of one of the pairs of players, thus making the
circle, at that point, three deep, Immediately, the outside player must leave or be tagged. If a
player is tagged, he becomes the chaser. A runner may run in any direction, to right or left or
across the circle or around the outside.

When a player finds himself the third or last player in a line, he must run or be tagged. He tries not
to be tagged and, for safety, may stop in front of any line of two. Set a time limit of fifteen
minutes.

The Treasure of the White Cobra
Group in a circle. One player (the White Cobra) sits blindfolded in the middle guarding the
treasure of the Gold Lairs (some object which is lying between his outstretched legs). Leader
points to one of the players who creeps up to the White Cobra and tries to rob him of the
treasure. When the Cobra hears a sound he points with his forked tongue in the direction of the
noise. If he is right then this player must go back and another has a turn. If a player succeeds in
stealing the treasure then he becomes the White Cobra.

Capture The Fort
Divide players into two sides: Attackers and Defenders.

Defenders form a circle, holding hands and facing outward, with their captain in the centre.

Attackers surround the fort at about eight or ten paces distant. They try to kick a soccer ball into
the fort; it may go through the legs of the defenders or over their heads. If it goes over their
heads, the captain may catch it and throw it out. But if it touches the ground inside the circle,
the fort is captured and the players change sides.

Smile Toss
Seat the boys in a circle. Warn them to maintain a serious expression. The leader, standing in the
centre of the circle smiles, then wipes the smile from his face and tosses it to another boy in the
circle, calling the boy's name as he does so. The "smile" catcher must put on the smile, wear it for
a moment, then "wipe" it off and pass it to another boy. The boy who does not wipe the smile
completely off, or smiles out of turn, must stand up. Since smiling is contagious, the entire group
will soon be standing... as well as smiling.
Incarnation School Cub Scouts Pack 160
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